G.L.O. / GRAPHIC. LINE. OBJECT., 2017

Exhibited as part of Designing the Computational Image/ Imaging Computational Design, Miller Gallery at Carnegie Mellon University. 

G.L.O. / Graphic Line Object is a set of drawn models that explores the convergence of the virtual and physical of the drawn line. The pieces expose and challenge the tensions and expectations associated with the evolution of the computational image. The three physical models reference wall objects – a shelf, a plaque, a tapestry – while alternating between three distinct roles – a flat graphic, a thick line drawing, and an object. The role of what is modeled, drawn and displayed is explored in virtual reality and adapted for the physical realities of the gallery. The project considers the gestures associated with drawing as a critical part of the computational process.

Designers: Kelly Bair, Kristy Balliet
Project Team: Chaoqun Chen & Yosephine Ang

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